Project Nightsky
A downloadable game
A rogue-like platformer (sometimes bullet hell) where you build your difficulty as the run goes on. Travel from room to room in a castle shattered in space to bridge the gap between you and the moon, gathering loot and encountering enemies along the way.
Each room has stat modifiers that affect all other rooms globally, so you get to choose how the enemies get stronger as the run goes on. These stats also improve your loot in different ways.
You play as a mage that shoots randomized spells that get stronger by picking up random relics in your runs.
The game has a basic progression system of acquiring special cosmic treasure which unlocks new spells and relics for you to try out.
I'm looking for general feedback on how the game feels, if it's enjoyable, and potential bugs.
The game currently lacks settings, music, sounds, and probably other content.
Controls:
- A / D = Move
- Space / W = Jump & double jump
- S = Fast fall & drop down platform
- Left mouse = Shoot
- Shift = Dash
- E = Pickup relics
- F = Interact
- Escape = Menu
Status | In development |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | reosen |
Genre | Platformer |
Tags | 2D, Fantasy, Loot, Magic, Pixel Art, Roguelike, Singleplayer |
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Comments
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Very indepth, pretty good but you get dealt a bad hand by luck a lot.
Thanks! Are you thinking of what loot you get or the room stats?
I tried both, I meant more so the weapon and weapon stats.
I see. The tent near spawn was meant to counteract possible bad rolls by letting you select the spell you want and re-roll them. Perhaps I need to look into that deeper, it probably shouldn't roll bad stats regardless since you would just re-roll it anyway.
Well it does require the player to pay out of their pocket to fix it, so they're (me) not likely to do that.
I'd recommend better balancing in all rolls.